Player: Gavin Saxon Player Ruler: Erik Gundersen Title: Jarl People: Vikingr: 2000/1300/700 PS - Great, ES - Great, LS - Great Education Level: 3, Technology Levels: (3/3/3/3/3) RAW MATERIALS Animals: Horses: -200 Sheep: -240 Metals: Scrap Iron: -196 Copper: -100 Zinc: -100 Natural Resources: Food: -22,200 Water: -22,200 Wood: -190 Granite: -50 Stone: -100 wool: -380 Lumber: -90 Produced Goods: Armors: Helmet, Kevlar: -1 Kevlar/Not Producable (Erik's PASG Helmet) Tools: Axes: -300 Wood/Scrap Iron Picks&Shovels: -240 Wood/Scrap Iron Fishing Net: -150 Rope Weapons: Bows: -400 Wood Shotgun, Cmbt: -1 Steel/Plastic/Not Producable (Erik's USAS-12 Comabt Shotgun) Pistol, Auto: -1 Steel/Not Producable (Erik's FN-Five-Seven Pistol) Hand Axe: -1 Steel/Not Producable (Erik's Hand Axe) Longship: -1 Lumber/Metal Ammunition: Arrows: -8,000 Wood/Stone Buildings: Command & Control: Education Elementary School: -1 2500 Educational Capacity for level 2 Junior High School: -1 2500 Educational Capacity for level 3 Housing Tin Shacks: -1 4 capacity (Erik's Residence) Hovels: -25 100 capacity Tents, Size 5: -65 1625 capacity Production & Storage: Storage Warehouse: -3 30,000 Capacity Granaries: -4 4,000 Capacity Filled with seed corn Water Tanks: -1 13,000 Capacity Cattle Ranch -2 200 Capacity Chicken Coops; -4 400 Capacity Pig Styes: -3 150 Capacity Sheep Ranches: -2 200 Capacity Horse Stables: -2 100 Capacity Armories: -1 200/10,000 Rounds Capacity Production Carpentry Shop L1: -1 20 men max employable Fishing Harbor L1: -1 20 men max employable, Max fishing teams that can be assigned, 1 Fish Prcsing Plnt: -1 20 men nax employable Slaughterhouse L1: -1 20 men max employable Tool Shop L1: -1 20 men max employable Weaving Mill L1: -1 20 men max employable Weapons Manu.: -1 20 men max employable Specialists: Military: -1 Naval E3 SETTLEMENTS: Midgard - sandbag-walled town, 3,000 capacity Midgard Port, unfortified - 500 capacity Norse: 1500/975/525 TECHNOLOGY: Note: Having these tecnnologies does not guarantee having any of the required technologies. This represents the hit and miss nature of the post war technological retention. Agriculture: Slash and Burn The Domestication of the Horse Domestication of Livestock Selective Livestock Breeding Level I Selective Livestock Breeding Level II Salting Smoking / Drying Selective Planting Level I Selective Planting Level II Chest Plow Shaduf Fish Farming Scratch Plow Culture: Tribal Dance Primitive Carving Tribal Rituals Primitive Painting Primitive Music Writing Alphabet Industry: Adobe / Clay Bricks Basketwork Flint Knapping Mining / Quarrying Level I Mining / Quarrying Level II Stone Cutting Stone Masonry Timber Construction Improved Timber Construction Boat Building Pottery Metalworking Level I Metalworking Level II Reed Paper Engineering Level I Engineering Level II Horizontal Loom Brewing Wooden Ship Construction Military: Simple Bow Lance Pipe Rifle Amphibious Warfare Naval Warfare Science: Herbal Lore Metallurgy Level I Metallurgy Level II Metallurgy Level III Mathematics Level I Mathematics Level II Mathematics Level III Chemistry Level I Chemistry Level II Medicine Level I Simple Compass Weights and Measures Simple Astronomy Surveying Anatomy Mapping Accurate Time Keeping Simple Navigation Gunpowder