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Author: | Þórgrímr [ 09 Jan 2011 18:40 ] |
Post subject: | Player Sheet |
Originally posted by Mavikfelna. Is my population considered Villagers now or still Shelter Survivors? If we're still Shelter Survivors, can my 3rd specialist be a doctor? Do we still have access to our Vault or do we need to rediscover it? I have no trained men at all in my population? If a PP is trained but doesn't have an assignment other than the bi-monthly drill or is assigned to a non-defense job can they still be counted in the PP? How about with a standing order that pregnant PP are removed from the training pool? (say reduce it by 10% a year or something?) --Mav |
Author: | Þórgrímr [ 09 Jan 2011 18:41 ] |
Post subject: | Re: Player Sheet |
Originally posted by Mavikfelna. Oh, and I didn't see the Prophet's weapon listed. I assume we've lost that ability then? |
Author: | Þórgrímr [ 09 Jan 2011 18:42 ] |
Post subject: | Re: Player Sheet |
Þórgrímr wrote: Originally posted by Mavikfelna. Is my population considered Villagers now or still Shelter Survivors? If we're still Shelter Survivors, can my 3rd specialist be a doctor? Do we still have access to our Vault or do we need to rediscover it? I have no trained men at all in my population? If a PP is trained but doesn't have an assignment other than the bi-monthly drill or is assigned to a non-defense job can they still be counted in the PP? How about with a standing order that pregnant PP are removed from the training pool? (say reduce it by 10% a year or something?) --Mav Mav, I completly messed up your sheet. I thought they were shelter survivor who had emerged a few centuries ago. Let me redo it. But before I do, I have to let you know that you will be under very strict rules for shelter survivors. Check out Mail's shelter sheet to see what they are. You cannot, grow pop, limited to the shelter's pop cap. You will have no agro techs. Been living on processed food for 400 years. You will have no natural resources. Been living on machine processing for 400 years. And the biggest disad, an increased chance of disease breaking out. Been living in a big steel box for 4oo years. No built up resistance. So if you want a Fallout Shelter Go ahead and pick 2 specialists, since to fit your theme, one of your specs will be a Theologian. Let me know if you want me to redo your player sheet. Sorry about the mixup. Cheers, Thor |
Author: | Þórgrímr [ 09 Jan 2011 18:43 ] |
Post subject: | Re: Player Sheet |
Originally posted by Mavikfelna. Well, they're kinda a special setup I guess, as they left the shelter a short time ago (a few years is all) I guess the question is, is that enough time to turn them from Survivors into Villagers. I would think no, but it's up to you. As for specialists, Doctor and Teacher. Also, without the proper buildings, can I have a higher level specialist look for and then train lower level specialists from the population? Even if I can only get a few level 1 and it keeps the specialist busy for a year training them I think it would be reasonable. Cap training this way at level 3 and the specialist must be at least 2 or 3 levels higher? So a 3rd level could only train 1st level. And say 2xtraining specialist's level max trainees/year. If the trainees are level 1, they'd count as 2 trainees for training to level 2, and 3 trainees for training from 2nd to 3rd. --Mav |
Author: | Þórgrímr [ 09 Jan 2011 18:43 ] |
Post subject: | Re: Player Sheet |
Þórgrímr wrote: Originally posted by Mavikfelna. Well, they're kinda a special setup I guess, as they left the shelter a short time ago (a few years is all) I guess the question is, is that enough time to turn them from Survivors into Villagers. I would think no, but it's up to you. As for specialists, Doctor and Teacher. Also, without the proper buildings, can I have a higher level specialist look for and then train lower level specialists from the population? Even if I can only get a few level 1 and it keeps the specialist busy for a year training them I think it would be reasonable. Cap training this way at level 3 and the specialist must be at least 2 or 3 levels higher? So a 3rd level could only train 1st level. And say 2xtraining specialist's level max trainees/year. If the trainees are level 1, they'd count as 2 trainees for training to level 2, and 3 trainees for training from 2nd to 3rd. --Mav Mav, right now the rules only allow for one or the other. So you have to pick Villagers, or Fallout Shelter. Sorry. As for training extra specialists, that can only happen once an educational system has been set up. Cheers, Thor |
Author: | Þórgrímr [ 09 Jan 2011 18:44 ] |
Post subject: | Re: Player Sheet |
Originally posted by Mavikfelna. Ok, we'll start out in the shelter and move out as time moves on. --Mav |
Author: | Þórgrímr [ 09 Jan 2011 18:45 ] |
Post subject: | Re: Player Sheet |
Þórgrímr wrote: Originally posted by Mavikfelna. Ok, we'll start out in the shelter and move out as time moves on. --Mav Ok, sounds good bud. Again, sorry about the mix up. Cheers, Thor |
Author: | Þórgrímr [ 09 Jan 2011 18:49 ] |
Post subject: | Re: Player Sheet |
Mav, here is your correct player sheet. Again, I apologize for making a FUBAR out of the first attempt. Cheers, Thor |
Author: | Þórgrímr [ 09 Jan 2011 19:01 ] |
Post subject: | Re: Player Sheet |
Originally posted by Mavikfelna. Thank ye, now I have to figure out what I'm actually doing. --Mav |
Author: | Þórgrímr [ 12 Jan 2011 15:09 ] |
Post subject: | Re: Player Sheet |
Update for 22 Jan, 425 attached. Attachment removed. |
Author: | Þórgrímr [ 12 Jan 2011 16:55 ] | ||
Post subject: | Re: Player Sheet | ||
Update for 22 Jan, 425 attached.
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