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Vikingr Discussion Thread
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Author:  Þórgrímr [ 10 Jan 2011 10:44 ]
Post subject:  Vikingr Discussion Thread

Vikingr discussion will go here.

Author:  Þórgrímr [ 10 Jan 2011 10:45 ]
Post subject:  Re: Vikingr Discussion Thread

After observing the problems that were encounted yesterday I have halted time flow to make some adjustments. Listed below are the changes introduced.

1. The major flaw is the level of beginning technology, for all types of population except for Nomads. I am comfortable with their current levels. The technology may have fallen, but it did not entirely go away.

All villager populations will get the current changes:
1. A Tribal Education Level of 3
2. All Agricultural technologies up to and including Scratch Plow, but not to include Terror Handling unless given by the GM.
3. All cultural technologies up to and including the Alphabet.
4. All Industrial technologies up to and including Engineering Level II.
5. Military Technologies to include Simple Bow, Lance, and Pipe Rifles.
6. All Scientific Technologies up to and including Metallurgy Level III, along with Gunpowder.


All Fallout Shelter populations will get the following changes:
1. A tribal Education Level of 5
2. All Agricultural Technologies except for Terror Handling, but must still fullfill all other requirements before getting the bonuses, and must have an operating lower level of farms or ranch before being able to build the more advanced items. Having the book learning is no replacement for practical experience.
3. All Cultural technologies up to and including the Alphabet.
4. All Industrial technologies up to and including Mining & Quarrying Level V.
5. All Military tehcnologies up to and including Magazine Rifles, but not including Terror Handing.
6. All Science technologies up to and including Pasteurization.


2. Beginning resource levels. I had hoped that the random allocation would cover all that was needed.

All villager population s go ahead and add to your sheets the following:

1. 100 units of lumber
2. 100 units of raw wood
3. if you do not have them already, 100 sheep
4. 100 units of wool.
5. 100 axes, scrap
6. 100 picks & shovels
7. if you have a fishing harbor add 100 fishing nets


All Fallout Shelter populations will add the following items to their sheets.

1. 100 lumber
2. 100 steel
3. 50 hand radio sets
4. 100 units ethanol
5. 10 dirt bikes, converted to run on ethanol already.

All of these supplies were stocked by your ancestors for the day the shelter was opened on the brave new world.


I will post this on every player's discussion thread to make sure all get the word.



Cheers, Thor

Author:  Þórgrímr [ 10 Jan 2011 10:46 ]
Post subject:  Re: Vikingr Discussion Thread

Gav, I goofed and deleted the boards on the other site before I could retrieve your orders. So you will have to recreate your orders I lost. :ad Sorry about that bud. :sad



Cheers, Thor

Author:  Gav [ 11 Jan 2011 17:03 ]
Post subject:  Re: Vikingr Discussion Thread

No problems... all done. One Question but , the location of my Harbour ? 1 , 2 or 3 ????

Attachment:
Norseharbour.jpg
Norseharbour.jpg [ 184.79 KiB | Viewed 6878 times ]

Author:  Þórgrímr [ 11 Jan 2011 17:37 ]
Post subject:  Re: Vikingr Discussion Thread

Up to you bud, but I would suggest 1 as your main port, and 3 as your fishing harbor. As for 2, say it is the townies swimming dock. :bs



Cheers, Thor

Author:  Þórgrímr [ 11 Jan 2011 17:39 ]
Post subject:  Re: Vikingr Discussion Thread

Oh, do not forget, your updated player sheet, including the new setup data, is ready for you to dl.



Cheers, Thor

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