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Harvester's Discussion Thread
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Author:  Þórgrímr [ 08 Jan 2011 15:13 ]
Post subject:  Harvester's Discussion Thread

Feere, what you have in your general orders belongs in your distribution orders. Also, please finish your distribution orders by making entries for your scouting parties.

See the Daemonite Distribution Orders for an example.

Thanks.

Author:  Þórgrímr [ 08 Jan 2011 15:14 ]
Post subject:  Re: Harvester's Discussion Thread

Originally posted by Scragg:

I was using it as an example. I've also updated the Scavvers with in town postings. And I need to update it again...

Done.

Author:  Þórgrímr [ 08 Jan 2011 15:14 ]
Post subject:  Re: Harvester's Discussion Thread

Originally posted by Scragg:

Ah, I understand what you mean now.

Author:  Þórgrímr [ 08 Jan 2011 15:15 ]
Post subject:  Re: Harvester's Discussion Thread

Þórgrímr wrote:
Originally posted by Scragg:

Ah, I understand what you mean now.


Cool. If you have any questions, do not hesitate to ask away. :bs



Cheers, Thor

Author:  Þórgrímr [ 08 Jan 2011 15:16 ]
Post subject:  Re: Harvester's Discussion Thread

Feere, below is the proper way to display the census, or distribution of your population. Please adjust your distribution, thanks bud.

* Daemonsport Suburbs: 625/500/125 - farming corps.

* 25/0/25 - Northern timber camp

* 10/0/10 men in scouting party west of Daemonsport.



Cheers, Thor

Author:  Þórgrímr [ 08 Jan 2011 15:17 ]
Post subject:  Re: Harvester's Discussion Thread

Originally posted by Scragg:

Alright I've changed it. Am I not supposed to list all of the materials brought with the exploration parties?

Author:  Þórgrímr [ 08 Jan 2011 15:17 ]
Post subject:  Re: Harvester's Discussion Thread

Þórgrímr wrote:
Originally posted by Scragg:

Alright I've changed it. Am I not supposed to list all of the materials brought with the exploration parties?


Yes you are, and good catch. I will need to redo my distribution orders also. Good job bud! :bs



Cheers, Thor

Author:  Þórgrímr [ 08 Jan 2011 15:18 ]
Post subject:  Re: Harvester's Discussion Thread

Originally posted by Scragg:

Alright, then I guess the Scavvers are up to snuff then.

Author:  Þórgrímr [ 08 Jan 2011 15:19 ]
Post subject:  Re: Harvester's Discussion Thread

Originally posted by Scragg:

Distribution orders finalized.

Author:  Þórgrímr [ 08 Jan 2011 15:20 ]
Post subject:  Re: Harvester's Discussion Thread

Originally posted by Scragg:

I'm interested in how I'd train my men. Would I have to steal or trade for timber construction and then gather wood to build a training camp?

Author:  Þórgrímr [ 08 Jan 2011 15:21 ]
Post subject:  Re: Harvester's Discussion Thread

Þórgrímr wrote:
Originally posted by Scragg:

I'm interested in how I'd train my men. Would I have to steal or trade for timber construction and then gather wood to build a training camp?


Good question. It may be that we will need special rules for Nomads.



Cheers, Thor

Author:  Þórgrímr [ 08 Jan 2011 15:22 ]
Post subject:  Re: Harvester's Discussion Thread

Originally posted by Scragg:

I'm not entirely for sure what's to be done other than they're allowed to train without facilities, so long as the camp is stationary.

Author:  Þórgrímr [ 08 Jan 2011 15:22 ]
Post subject:  Re: Harvester's Discussion Thread

Þórgrímr wrote:
Originally posted by Scragg:

I'm not entirely for sure what's to be done other than they're allowed to train without facilities, so long as the camp is stationary.


That is my thinking also. I will come up with the details later, but go ahead and train them now if you wish. But your population will have to remain in place for the training time.



Cheers, Thor

Author:  Þórgrímr [ 08 Jan 2011 15:23 ]
Post subject:  Re: Harvester's Discussion Thread

Originally posted by Scragg:

That was my intention anyway until I get the lay of the land.

Author:  Þórgrímr [ 08 Jan 2011 15:24 ]
Post subject:  Re: Harvester's Discussion Thread

Originally posted by Scragg:

Although slavers and raiders start out nomadic, is it possible that they can become civilized and be stationary as time goes on?

Author:  Þórgrímr [ 08 Jan 2011 15:25 ]
Post subject:  Re: Harvester's Discussion Thread

Þórgrímr wrote:
Originally posted by Scragg:

Although slavers and raiders start out nomadic, is it possible that they can become civilized and be stationary as time goes on?


Yes, they can settle down any time they wish and build a new settlement.



Cheers, Thor

Author:  Þórgrímr [ 08 Jan 2011 15:28 ]
Post subject:  Re: Harvester's Discussion Thread

After observing the problems that were encounted yesterday I have halted time flow to make some adjustments. Listed below are the changes introduced.

1. The major flaw is the level of beginning technology, for all types of population except for Nomads. I am comfortable with their current levels. The technology may have fallen, but it did not entirely go away.

All villager populations will get the current changes:
1. A Tribal Education Level of 3
2. All Agricultural technologies up to and including Scratch Plow, but not to include Terror Handling unless given by the GM.
3. All cultural technologies up to and including the Alphabet.
4. All Industrial technologies up to and including Engineering Level II.
5. Military Technologies to include Simple Bow, Lance, and Pipe Rifles.
6. All Scientific Technologies up to and including Metallurgy Level III, along with Gunpowder.


All Fallout Shelter populations will get the following changes:
1. A tribal Education Level of 5
2. All Agricultural Technologies except for Terror Handling, but must still fullfill all other requirements before getting the bonuses, and must have an operating lower level of farms or ranch before being able to build the more advanced items. Having the book learning is no replacement for practical experience.
3. All Cultural technologies up to and including the Alphabet. All Industrial technologies up to and including Mining & Quarrying Level V.
4. All Military tehcnologies up to and including Magazine Rifles, but not including Terror Handing.
5. All Science technologies up to and including Pasteurization.


2. Beginning resource levels. I had hoped that the random allocation would cover all that was needed.

All villager population s go ahead and add to your sheets the following:

1. 100 units of lumber
2. 100 units of raw wood
3. if you do not have them already, 100 sheep
4. 100 units of wool.
5. 100 axes, scrap
6. 100 picks & shovels
7. if you have a fishing harbor add 100 fishing nets


All Fallout Shelter populations will add the following items to their sheets.

1. 100 lumber
2. 100 steel
3. 50 hand radio sets
4. 100 units ethanol
5. 10 dirt bikes, converted to run on ethanol already.

All of these supplies were stocked by your ancestors for the day the shelter was opened on the brave new world.


I will post this on every player's discussion thread to make sure all get the word.



Cheers, Thor

Author:  Þórgrímr [ 08 Jan 2011 15:29 ]
Post subject:  Re: Harvester's Discussion Thread

Originally posted by Scragg:

So as slavers, I can't research anything but slaving tech on my own. Are there any other slaver techs that exist, or will I have to make some up?

Also, if I settle and found a town, do I still have the inability of not being able to research tech and will still have to resort to trading and stealing for additional tech?

Author:  Þórgrímr [ 08 Jan 2011 15:30 ]
Post subject:  Re: Harvester's Discussion Thread

Þórgrímr wrote:
Originally posted by Scragg:

So as slavers, I can't research anything but slaving tech on my own. Are there any other slaver techs that exist, or will I have to make some up?

Also, if I settle and found a town, do I still have the inability of not being able to research tech and will still have to resort to trading and stealing for additional tech?


As slavers you can improve your slaving tech.

No, once you convert to a settlement you become sedentary and can now allocate resources for developing technology. :bs



Cheers, Thor

Author:  Þórgrímr [ 08 Jan 2011 15:30 ]
Post subject:  Re: Harvester's Discussion Thread

Need to update your census & distribution orders with the new scouting parties dispatched.



Cheers, Thor

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