The World of The Gunny
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Scavver Discussion Thread
http://www.wotg.stgfc.com/phpBB3/viewtopic.php?f=132&t=827
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Author:  Þórgrímr [ 09 Jan 2011 21:17 ]
Post subject:  Scavver Discussion Thread

Feere, you need to get your distribution orders completed. That is the census, and I need it.



Cheers, Thor

Author:  Þórgrímr [ 09 Jan 2011 21:19 ]
Post subject:  Re: Scavver Discussion Thread

Originally posted by Scragg.

I have a dispute. I didn't want a timber camp near town, I wanted it at blood river. My production orders haven't changed.

Author:  Þórgrímr [ 09 Jan 2011 21:20 ]
Post subject:  Re: Scavver Discussion Thread

Þórgrímr wrote:
Originally posted by Scragg.

I have a dispute. I didn't want a timber camp near town, I wanted it at blood river. My production orders haven't changed.


Ok, np bud. But I made a mistake as to how far away it is. It is 20 miles away. A full days march.



Cheers, Thor

Author:  Þórgrímr [ 09 Jan 2011 21:20 ]
Post subject:  Re: Scavver Discussion Thread

Dispute settled with change of orders log.



Cheers, Thor

Author:  Þórgrímr [ 09 Jan 2011 21:20 ]
Post subject:  Re: Scavver Discussion Thread

Okay, I'm working on my census.

Author:  Þórgrímr [ 09 Jan 2011 21:21 ]
Post subject:  Re: Scavver Discussion Thread

Are my sanitation laws in effect?

Author:  Þórgrímr [ 09 Jan 2011 21:21 ]
Post subject:  Re: Scavver Discussion Thread

Þórgrímr wrote:
Are my sanitation laws in effect?


Give me 5 minutes and they will be. :bs

I missed them but will add ASAP.



Cheers, Thor

Author:  Þórgrímr [ 09 Jan 2011 21:22 ]
Post subject:  Re: Scavver Discussion Thread

General Orders updated with the addition of the Sanitation Laws missed by the GM.

Author:  Þórgrímr [ 09 Jan 2011 21:23 ]
Post subject:  Re: Scavver Discussion Thread

originally posted by Scragg.

Also, did I do my distribution orders correctly over here?

Author:  Þórgrímr [ 09 Jan 2011 21:23 ]
Post subject:  Re: Scavver Discussion Thread

Þórgrímr wrote:
originally posted by Scragg.

Also, did I do my distribution orders correctly over here?


If I did not mention them here, then they were ok.



Cheers, Thor

Author:  Þórgrímr [ 09 Jan 2011 21:24 ]
Post subject:  Re: Scavver Discussion Thread

After observing the problems that were encounted yesterday I have halted time flow to make some adjustments. Listed below are the changes introduced.

1. The major flaw is the level of beginning technology, for all types of population except for Nomads. I am comfortable with their current levels. The technology may have fallen, but it did not entirely go away.

All villager populations will get the current changes:
1. A Tribal Education Level of 3
2. All Agricultural technologies up to and including Scratch Plow, but not to include Terror Handling unless given by the GM.
3. All cultural technologies up to and including the Alphabet.
4. All Industrial technologies up to and including Engineering Level II.
5. Military Technologies to include Simple Bow, Lance, and Pipe Rifles.
6. All Scientific Technologies up to and including Metallurgy Level III, along with Gunpowder.


All Fallout Shelter populations will get the following changes:
1. A tribal Education Level of 5
2. All Agricultural Technologies except for Terror Handling, but must still fullfill all other requirements before getting the bonuses, and must have an operating lower level of farms or ranch before being able to build the more advanced items. Having the book learning is no replacement for practical experience.
3. All Cultural technologies up to and including the Alphabet. All Industrial technologies up to and including Mining & Quarrying Level V.
4. All Military tehcnologies up to and including Magazine Rifles, but not including Terror Handing.
5. All Science technologies up to and including Pasteurization.


2. Beginning resource levels. I had hoped that the random allocation would cover all that was needed.

All villager population s go ahead and add to your sheets the following:

1. 100 units of lumber
2. 100 units of raw wood
3. if you do not have them already, 100 sheep
4. 100 units of wool.
5. 100 axes, scrap
6. 100 picks & shovels
7. if you have a fishing harbor add 100 fishing nets


All Fallout Shelter populations will add the following items to their sheets.

1. 100 lumber
2. 100 steel
3. 50 hand radio sets
4. 100 units ethanol
5. 10 dirt bikes, converted to run on ethanol already.

All of these supplies were stocked by your ancestors for the day the shelter was opened on the brave new world.


I will post this on every player's discussion thread to make sure all get the word.



Cheers, Thor

Author:  Þórgrímr [ 09 Jan 2011 21:25 ]
Post subject:  Re: Scavver Discussion Thread

Originally posted by Scragg.

Gav, I like your enthusiasm, but the only things you have to list are the people employed, and people and items outside your main settlement. :bs



Cheers, Thor



Noted.

Author:  Þórgrímr [ 09 Jan 2011 21:25 ]
Post subject:  Re: Scavver Discussion Thread

Originally posted by Scragg.

Just making sure you saw my new production and development orders.

Author:  Þórgrímr [ 09 Jan 2011 21:26 ]
Post subject:  Re: Scavver Discussion Thread

Þórgrímr wrote:
Originally posted by Scragg.

Just making sure you saw my new production and development orders.


Yes sir, sure did. :bs



Cheers, Thor

Author:  Þórgrímr [ 09 Jan 2011 21:27 ]
Post subject:  Re: Scavver Discussion Thread

Originally posted by Scragg.

Alright, didn't see confirmation in the orders log.

Author:  Scragg [ 14 Jan 2011 17:13 ]
Post subject:  Re: Scavver Discussion Thread

Can I get a report on how much wood my men have chopped?

Author:  Þórgrímr [ 14 Jan 2011 17:35 ]
Post subject:  Re: Scavver Discussion Thread

Scragg wrote:
Can I get a report on how much wood my men have chopped?


You have 150 raw wood located in Riverside. No orders have been given for movement of the wood back to your main settlement.

DL the new txt file in the player sheet thread I just posted. The info is located under the settlements heading.



Cheers, Thor

Author:  Scragg [ 14 Jan 2011 17:47 ]
Post subject:  Re: Scavver Discussion Thread

Alright, and since it's the beginning of the month my council is supposed to report to me.

Also, does a lumber camp recquire a water power plant to operate, or can I just build it along the river for water power? I've never known for a completely different structure to be needed for a water mill.

Author:  Þórgrímr [ 14 Jan 2011 18:49 ]
Post subject:  Re: Scavver Discussion Thread

Scragg wrote:
Alright, and since it's the beginning of the month my council is supposed to report to me.

Also, does a lumber camp recquire a water power plant to operate, or can I just build it along the river for water power? I've never known for a completely different structure to be needed for a water mill.


Bud, council does not mean GM does everything for you. See the rules for if GM does not know about it, it does not exist. :w

Do you mean timber camp or saw mill?



Cheers, Thor

Author:  Scragg [ 14 Jan 2011 19:53 ]
Post subject:  Re: Scavver Discussion Thread

Þórgrímr wrote:
Scragg wrote:
Alright, and since it's the beginning of the month my council is supposed to report to me.

Also, does a lumber camp recquire a water power plant to operate, or can I just build it along the river for water power? I've never known for a completely different structure to be needed for a water mill.


Bud, council does not mean GM does everything for you. See the rules for if GM does not know about it, it does not exist. :w

Do you mean timber camp or saw mill?



Cheers, Thor



I mean saw mill, which ever one turns raw wood into lumber.

I don't understand how that rule applies. I established the council to address grievances in the community. I laid everything out when I established it, so you should know about it. It's the 3rd post down in my general orders.

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