This post contains a couple of the tables and items from the game.
The Movement Plotting Pad
Code:
Lords Movement Plot
Fleet Beginning Jump Ending
ID Q-KP-(Z) Type Q-KP-(Z)
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EXPLORATION TABLE
Code:
Adjusted Number of Exploration Points (see 8.0)
Die
Roll 1-2 3-4 5-10 11-20 21-30 31-45 46-60 61-75 76-100 101+
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1 - - - - - - - - - S
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2 - - - - - - - - S S
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3 - - - - - - - S S S
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4 - - - - - - S S S S
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5 - - - - - S S S S S
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6 - - - - S S S S S S
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7 - - - S S S S S S S
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8 - - S S S S S S S S
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9 - S S S S S S S S S
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10 S S S S S S S S S S
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“S” = Successful Exploration (see 9.0)
“-” = Unsuccessful Exploration
Modifiers:
-2 if Inter-Arm Quarter-KP(-Zulu)
-1 if Sparsely Populated Quarter-KP(-Zulu)
-1 if Tech Level is 0
-1 if Exploration Fleet Commander EL 0
+1 if Star Cluster Quarter-KP(-Zulu)
+1 if Tech Level 10+
+1 if Exploration Fleet Commander EL 4+
NON-PLAYER EMPIRE SIZE, TECHNOLOGY LEVEL, & FORCE AVAILABILITY
Code:
Die
Roll
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1 2 Q-KP-(Z)s & Starbases, 5 Star Fleets, Technological Level of one
2 3 Q-KP-(Z)s & Starbases, 7 Star Fleets, Technological Level of one
3 4 Q-KP-(Z)s & Starbases, 9 Star Fleets, Technological Level of one
4 5 Q-KP-(Z)s & Starbases, 12 Star Fleets, Technological Level of two
5 6 Q-KP-(Z)s & Starbases, 16 Star Fleets, Technological Level of two
6 7 Q-KP-(Z)s & Starbases, 20 Star Fleets, Technological Level of three