The World of The Gunny
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Screenshots
http://www.wotg.stgfc.com/phpBB3/viewtopic.php?f=18&t=119
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Author:  Þórgrímr [ 13 Apr 2006 09:41 ]
Post subject: 

Yeah I thinkI will shorten it to BOS, and BOS council for the Govt.

For the Bots Just EotC and Networking for the govt type.


If you all have any more suggestions, shout them out.



Cheers, Thorgrimm

Author:  Þórgrímr [ 13 Apr 2006 11:00 ]
Post subject: 

On a suggestion from Fe3333au I am going to post here a screenie of each civ and the units they can build as of right now. In no way is this the final unit availability. This is just to show you what is in so far. :bs


Enclave Units
Image

In row one, going from right to left;

Deathclaw, Enviro armor, Early PA, Vertibird, Rifle Infantry

Row two;

Laser Infantry, Combat armor Minigun, Combat Armor Sniper, Mortar, PA MG

Row Three;

Combat Armor Rifle, Popup Turret, Scout Dog, APC, Leather Assault Rifle

Row Four;

Leather Flamethrower, Early PA Laser, Enclave Leader, Hummer, Settler

Row Five;

Worker, Not shown; Tanker, Patrol Boat and forgot to put in pic; PA MKII



Cheers, Thorgrimm

Author:  fe3333au [ 13 Apr 2006 11:24 ]
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Exactly what we need :mrgreen:

What civilization is the above rollcall for?

Author:  Þórgrímr [ 13 Apr 2006 11:34 ]
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Werner, Sorry about that, but I thought maybe the ENCLAVE LEADER would have pointed it out. :w But never fear I have added the civ name to above the screenie. :bs




Cheers, Thor

Author:  fe3333au [ 13 Apr 2006 12:03 ]
Post subject: 

In that case correct me if I am wrong ... but what is the earliest vehicle available ... it looks like something out of Mad Max II ... I forget the namebut it may be missing from the list :AH

Author:  Þórgrímr [ 13 Apr 2006 12:33 ]
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That would be the highwayman, available with the tech Law of the Road, but it has not been added yet. Wanted to nail down the crash issues before adding any new content. :AH

The Hummer will become available at a later time now, prolly in the third age.


Cheers, Thor

Author:  Vuldacon [ 13 Apr 2006 15:29 ]
Post subject: 

Werner, I believe you and Jos have the right ideas concerning the text..."BrainStorming" to shorten all will help Greatly. ...Many abbreviations could work such as "LG Ammo" etc... Even though I hate abbreviations... so the more obvious they are the better. Keep up the Good work.

Author:  BOS13 [ 13 Apr 2006 21:10 ]
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I think he may have been referring to the Raider Buggy. That's from Tactics.

Author:  fe3333au [ 14 Apr 2006 02:33 ]
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Thanks BOS, that is the one ... it looks like a vicious version of a beach buggy :AH

Author:  Þórgrímr [ 14 Apr 2006 09:06 ]
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Fe, ok, that is now no longer gonna be available to the player civs. It is going to be reserved for the Raider and Slaver civs. :bs

Author:  Þórgrímr [ 14 Apr 2006 11:09 ]
Post subject: 

Today's unit list of availability is for The Bortherhood of Steel. :AH


Brotherhood Units
Image


Row one right to left;
Settler, Worker, Militia, Enviro Armor MG, Early PA

Row two;
Hummer, Rifle Infantry, Combat Armor Laser, Combat Armor Mini-Gun, Combat Armor Sniper

Row three;
Mortar, PA MG, Combat Armor Rifle, Popup Turret, Sarge BOS Leader

Row four;
PA MK II, Scout Dog, BOS Airship, APC, Leather Assault Rifle

Row five;
Leather Flamethrower, Early PA Laser, Not shown, Tramp Steamer, Patrol Boat



Cheers, Thorgrimm

Author:  Þórgrímr [ 15 Apr 2006 10:19 ]
Post subject: 

I don't know if Flamand was going to post the screenie of the new interface here, so I figured I would post a screenie of the new interface Flamand has come up with. :br

Image



Cheers, Thorgrimm

Author:  Þórgrímr [ 15 Apr 2006 21:15 ]
Post subject: 

As of today, these are the Mutant units in the mod. Notice there are not many of them, and we do have quite a few that need to be made. :ad


Mutant Units
Image


Top Row Right to Left;
Mutant Melee, Mutant MG, Mutie Slave, Popup Turret, Armored Mutant Melee

Second Row;
Mutant Flamethrower, Mutant Settler, Mutant Worker, Mutant Heavy laser




Cheers, Thor

Author:  Þórgrímr [ 16 Apr 2006 16:22 ]
Post subject: 

As of now these are the Bot Units available in the mod.


Bot Units
Image


Front Row right to left;
Worker Drone, Robot Infantry, Scout Bot, Scurry Bot, Bot Riflemen

Second Row;
Security Bot, Flail Tank, Behemoth, Bot Infantry, Bot Settler

Third Row;
Cyclotron



Cheers, Thor

Author:  BOS13 [ 16 Apr 2006 16:36 ]
Post subject: 

That new interface looks great, good work Flamand!

Author:  Vuldacon [ 16 Apr 2006 21:40 ]
Post subject: 

Quote:
That new interface looks great, good work Flamand!
...I agree Rob, the Interface is looking very good.

Thor, Concerning the Largest Units, such as the Behemoth, Hummer, Airship, etc... Do these units attack ok at that size or does there size cause a problem with this? Just curious because usually Extremely large units cannot hit properly due to the way the game engine moves units closer for attacks.

Author:  Þórgrímr [ 16 Apr 2006 22:24 ]
Post subject: 

With the Behemoth it looks great, as the B attack is a stomp and it looks like it is stomping the enemy into red goo. :bs An attack I call the Monster Mash. :w


As for the others, yeah they will probably need to be scaled down some.




Cheers, Thor

Author:  Vuldacon [ 16 Apr 2006 22:34 ]
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Quote:
Monster Mash
:bl I Like it :bs thanks Ken, I was just wondering.

Author:  duckman [ 18 Apr 2006 03:55 ]
Post subject: 

Mate, to all those involved in creating this Civ3 mod, I congratualte you. These screenshots are exciting to see, and am right now reinstalling Civ3 to play!

These pics are amazing!

Keep up the awesome work,
The Duckman

Author:  Þórgrímr [ 18 Apr 2006 09:49 ]
Post subject: 

Duckman, on behalf of my crew we thank you for the compliment. And we are working hard to bring out THE very best tribute to Fallout that can be constructed in Civ 3. :bs

Just keep watching this forum, for more will be added all the time.




Cheers, Thor

Author:  Flamand [ 23 Apr 2006 16:17 ]
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Gentlemen, may I introduce you to the new city screen? :AH

Image

Author:  Vuldacon [ 23 Apr 2006 18:47 ]
Post subject: 

Flammand...Looks Good but I don't like the Pop Heads possition going across the console.

Author:  Carib [ 23 Apr 2006 18:49 ]
Post subject: 

Looks like it is coming along fine.

Author:  Flamand [ 24 Apr 2006 00:36 ]
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Vuldacon wrote:
Flamand...Looks Good but I don't like the Pop Heads possition going across the console.

I'm not too happy about it either... But I didn't see any other way... :AE I rather get rid of the popheads entirely, but they are necessary for the game...

Author:  Vuldacon [ 24 Apr 2006 01:57 ]
Post subject: 

Jos...Can you send me these newest interface additions? I have been making several enhancements for your interface. I just finished adjusting all PopHeads so no white or magenta shades are highlighting around them on the city screen...also, Because all PopHeads are the same for all Moods, I Placed a Civ Specific colored Helmet on "Mood Badges" for all population so we can see the Moods by the Color of the Badges as well as the Expression of the "SmileFace.

...here as a Picture of them:

Image

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