The World of The Gunny

Bug Reporting
Page 6 of 6

Author:  Flamand [ 21 Apr 2006 10:48 ]
Post subject: 

I think that is because only the city icons for the first age areavailable. Afetr that they are mostly blank. That should be easily remedied...

One annoying thing: I often accidently click "join city". Maybe you should drop it for a number of units, like the turrets and so...

Author:  fe3333au [ 21 Apr 2006 11:05 ]
Post subject: 

good point Flame :AH

Perhaps only ... ummm ... for lack of a better term ... man units :AE should be able to join cities.

Bots perhaps different ... and have every Bot specific unit able to join a city.

Author:  Vuldacon [ 22 Apr 2006 11:18 ]
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Question for the testers...have you noticed a particularly longer time being used on the AI's turn from the start of a game?

Author:  fe3333au [ 22 Apr 2006 11:54 ]
Post subject: 

Can't say I have Greg

Author:  Flamand [ 22 Apr 2006 15:49 ]
Post subject: 

Found a couple of buggies...


Author:  Vuldacon [ 22 Apr 2006 16:33 ]
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Yes, All of the Races Icons need to be Remade in my Opinion and even if they are not, the palettes are incorrect as they are. Same for the Advisors Folder. I also saw the Palace situation as well. did you access "the Master Richard Grey of the Unity" picture you have a ScreenShot of here?

Author:  Vuldacon [ 22 Apr 2006 16:41 ]
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Ken, If you have the Original Pictures that were used for the Leaders and Advisors and will send them to me, I will remake them.
...same for the Civilopedia Buildings that were incorrectly made and that I sent you the list of...such as the Fishery.

Author:  Vuldacon [ 22 Apr 2006 17:37 ]
Post subject: 

There are far too many Superfluous Files mixed in with the Fall Out Files...Ken, Check your city screen folder and city view folder...BOTH have files that can cause problems with the game reading the correct file. There is a city screen folder inside the city view folder and another city screen folder inside the city screen folder. These are examples files that add to the game problems.

Author:  Flamand [ 23 Apr 2006 00:47 ]
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I don't think they can cause problems because C3C just looks for specific folder and file names. It does cost a lot of disk space, which I'm trying to reduce while making the interface... :w

Author:  Þórgrímr [ 24 Apr 2006 10:04 ]
Post subject: 

The reason for that is to show in the post apoc your 'cities' are no more than a few hundred citizens, not the thousands and millions as shown by the population number. Each military unit will drain a major portion of the pop to be created, and it should be shown when those troops are demobilized they will have a significant impact on the new city.

As for the bots, even they have a limited manufacturing capability, and the pop cost reflects the manufacturing cost and concurrent reduction in manufacturing capacity to maintain those new mechanical units in the field. :AH

So my decision is to let them remain as is. I know it may be a pain, but I have just shown you my reasoning. :bs

Author:  Flamand [ 24 Apr 2006 11:09 ]
Post subject: 

I think you misunderstood: the turret you get in the beginning of the game should not be joinable to a city. I agree for all humanoid units, for those I find it a nice toutch... :w

Author:  Þórgrímr [ 24 Apr 2006 11:14 ]
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Flamand, ah ok. Yeah I agree about the Turret. And I will change that. Good catch. :bs

Author:  fe3333au [ 24 Apr 2006 11:31 ]
Post subject: 

What about the vehicles hat are produced automatically in factories ... do they add to the population?

Author:  Þórgrímr [ 24 Apr 2006 12:26 ]
Post subject: 

The vehicles still need drivers and gunners and mechanics, service personnel, then the staff to run the unit. So yes they contribute when 'joined' to the city. :bs

In case you do not believe me do a search for armored units. Specifically tank companies and see that even with only between 16 and 20 vehicles, they STILL have between 100 and 150 personnal, and that is not even counting the maintenance personnel. :bs

Author:  fe3333au [ 24 Apr 2006 12:37 ]
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Good point :AH

Author:  Flamand [ 24 Apr 2006 13:46 ]
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I think perhaps the destroyed city graphics should be changed. Going from barracks or containers to a ruined metropolis seems a rather big step... :bs

Author:  Þórgrímr [ 24 Apr 2006 14:37 ]
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Lol, Flamand I agree, but since civ 3 only lets you have one set of ruins, we are kind of limited. Any suggestions on how we may get around that limit?

Author:  Flamand [ 24 Apr 2006 14:52 ]
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Some burned out barracks or so. You can use the barrack cities as a base...

Author:  Flamand [ 24 Apr 2006 16:20 ]
Post subject: 

Got another mystery crash playing as the Ghoul in 2163. The capital just finished a boneyard library, of which I already had a few. No idea what it could be...

Author:  Þórgrímr [ 24 Apr 2006 17:47 ]
Post subject: 

Jos, that may be just a normal civ crash. Does it go away or does it remain if you restart?

Jos I have a question for you, can you give Mr Handy worker flcs? I would like to use him as the bot worker. :bs

Author:  Flamand [ 25 Apr 2006 00:30 ]
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Nope I restarted the saved game and it crashed again.

I think I can put something together for Mr Handy... :w

Author:  Vuldacon [ 25 Apr 2006 00:48 ]
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Jos, Look at your Buildings Large and Buildings Small pcx files and see if the Boneyard Library and other Buildings are entered 4 times. Then look in the PediaIcons.txt and see if the Entries for the Boneyard Library have 8 entries (4 Large and 4 Small).

...BTW, there were no files attached to the E-Mailto Ken and me so still need those.

Author:  Flamand [ 26 Apr 2006 11:52 ]
Post subject: 

Another crash in the civilopedia, but not so mysterious this time... :)


Author:  opresser [ 21 Nov 2010 22:09 ]
Post subject:  Re: Bug Reporting

Þórgrímr wrote:
This thread is for reporting any and all irritants you have found.

First of all i'd like to say this MOD is awesome.
You made real fallout world on Civ3.

I saw some of bugs from game, so i post a topic

1. Vault dwellers's Minigun Combat armour is 12-15-1
i think that should be 12-8-1(cause you mande CA unit def 8 point)
2. To many death claw spawns on BOS base
on the sid lev, i saw more than 30 death claws

3. BOS clash report
During playing BOS, i met two clashes.
the file i atatched is file related.

first one is 2193 one, that file leads to clash
when i end the turn after building queue it clashs to window

second one is 2194 , that file is clash safe one
when i change variables in 2193 then clash fades
however after 5~6 turns clash happend again

I think BOS clash is connect to the turn proceessing
(after building queess)
some kind of trigger lead game into clash
I also played Vault about 2220 . clash didnt happend

wow i think file attachment i not working here
so i give you extended link to my save file
go to the linked page then,
click 첨부파일(2) it is below from 70097730631
you'll see the files

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