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Author: | Þórgrímr [ 16 Dec 2008 12:17 ] |
Post subject: | National Statistics |
Current National statistics and updates will be posted here. |
Author: | Þórgrímr [ 16 Dec 2008 12:17 ] |
Post subject: | |
Race Creation (space going telepaths) Homeworld 655556P Above average worlds(6) - 0sp Normal Conditions for atmosphere(5) - 0sp Normal water coverage(5) - 0sp Normal temp (5) - 0sp Living planet tectonics(5) - 0sp 60% water (6) - 0sp Biology/Physiology Dextro amino acid biology, Standard earthlike DNA - 0sp Psionic ability Telepathy (interstellar psyker communication one to one only) - 10sp Riding the Aether (defense bonus through attenuation with the Dark Energy) - 10sp Empathy (bonus to diplomacy) - 5sp Humanoid (human-like) - 0sp Omnivore - 0sp Combat reflexes (-5 SP) grants a slot-free cost-free speed cap to non-mechanized infantry only. Note: This ability can not be purchased multiple times. Extra Agility - 5sp grants a slot-free cost-free agility cap for infantry and fighters only. Extra Intelligence (-5 SP) allows +10% RP bonus to RPs spent on R&D, maximum of four levels. Cultural optimism - 10sp -10% to pop upkeep Prime directive (+2 SP) cannot have relations with non-space-faring cultures 2sp left over so will spend them on a 4 region survey. The Empire of Numaria - 950 pts to spend Space Dweller- 20pts (15 space terrain points) Large Population – 5pts Heavy Industry – 5pts High finance – 5pts Nuke Free Zone + 30pts Ancient Dangers +25pts 35 NP pts spent Technological Mechanological Biology 760 Organic 000 Chemistry 760 Explosive 000 Engineering 760 Metallic 000 Physics/Math 760 Æthernautics 000 Psychology 760 Psykological 000 590 pts left Population: 80 million – cost NP 40pts (large pop advantage doublesit.) Housing(infrastructure): 80 million - cost NP 80pts Industry Production Bonus: 40% (infrastructure/2) paid through Infrastructure cost. BE Draft Pool: 8 million (10% of pop.) Industrial Production(IP): 50 (1 per NP spent) per month Resource Extraction(RE): 56 (1 per NP spent) per month Raw Materials(RM):280 (5x base RE stockpiled at start) Wealth Production(WP): 55 Wealth Units (1 per NP spent) Wealth Units: 275 WU (5x WP stockpiled at start) Research Points(RP):45 RP per Month (1 per NP spent) Stored RP: 225 Fuel Production(FP): 63 FU (1 per NP spent) per month Fuel Units(FU): 315 FU (5x base FP stockpiled at start) Farms: 56 food (1 per 0.5 NP spent) Transport Network: paved roads: 10 (5 NP) primitive rail: 36 (18NP) Energy production: Each EP center produces 7 EN(Engineering lvl is 7) EP centers: 62 (7 * 62 = 434 consumable energy) Energy Consumed: 400 (from spread sheet) Will purchase another air base and two more army bases, rocket manu., 2 ports(size 10 and size 2) for 16 NP Archaeologists: 100 100 per unit .8 NP total Pospectors: 200 1.6 NP total Exploring: 200 1.6 NP total 68 np is converted to 680 PP for pregame units. plus 469 PP from INfra Calculation is 1149 PP NP left, 1 NP Spend this on 2 TP for a total of 10. HCR is 7.5. Government type: Small Groups: Council (Senate): replacements are appointed by the Sanei. Stabilityx2, Bureaucratic Mentality, Nepotism x2, Loyalty for B's ***** AIR HQ Air Group: 20 WU, 1 be, and 10 PP A Group Headquarters may only have attached 4 Squadrons of the same type. Has a slot free +1 Communications. Final PP Cost = {Total AA + Total GA + Total EW} + {variable PP cost} + {Total Cap Multipliers} x {Overall TL/2} x {Size} Medium Airlift Transports: 34 WU/ 112PP/ - AA 0/0 GA 0/0 EW 0/0, Size 2, 12 PP per Squadron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 TL 7, +2 cargo Cargo Capacity:700cc Sensor AWACS(Heavy Airlift): 10 Command rating 56 WU/ 54 PP/ - AA 0/0 GA 0/0 EW 0/0 Size .5 24 PP Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .2 TL 7, +2 sensors, +1 Command aircraft Naval Sensor AWACS(Naval fighter): 41 WU/ 36 PP/ - AA 2/5 GA 0/2 EW 0/0 Size .5 6 PP Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .2 TL 7, +2 sensors, +1 communications Super Fighter: 106 WU/ 132 PP/ - AA 4/8 GA 1/3 EW 3/2, Size 1 Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 TL 7, +1 weapons, +1 stealth, +1 ECM Naval Super Fighter: 106 WU/ 66 PP/ - AA 4/8 GA 1/3 EW 2/1, Size .5, 10 PP per Squadron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 TL 7, +1 all weather, +1 weapons, +1 stealth Light Aviation Transport(copter): 36 copters 162 WU/ 132 PP/ - AA 0/1 GA 2/2 EW 0/0, Size 3, 4 PP per Squadron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 TL 7, +1 cargo, +1 Ordinance Cargo Capacity: 315 Strike Fighter: 84 WU/ 92 PP/ - AA 0/1 GA 5/9 EW 2/0, Size 1, 6 PP per Squadron Industrial Upkeep: .2, Wealth Upkeep: .1, Fuel Upkeep: .1 TL 7, +1 Ordinace, +1 ECM Naval Strike Fighter: 86 WU/ 96 PP/ - AA 0/1 GA 5/9 EW 2/0, Size 1, 6 PP per Squadron Industrial Upkeep: .2, Wealth Upkeep: .1, Fuel Upkeep: .1 TL 7, +1 Ordinace, +1 ECM, +1 all weather Naval Fighter: 79 WU/ 84 PP/ - AA 3/6 GA 2/4 EW 0/0, Size 1, 4 PP per Squadron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 TL 7, +1 multi-role, +1 weapon WET Civilian ships Freighter: 15,000 CC 62 WU/16 PP/Iron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 0/0 DR 0/1 AM 0/0 TL 7, +1 cargo Fishing Freighter: 20,000 CC 62 WU/16 PP/Iron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 0/0 DR 0/1 AM 0/0 TL 7, +1 cargo(food) Sub Freighter(using freighter template): 15,000 CC 68 WU/28 PP/Iron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 0/0 DR 0/1 AM 0/0 TL 7, +1 cargo, +3 submersible Wet Mil Ships Torpedo Gunboat: 46 wu/ 48 PP/ Iron AR 1/1 DR 1/2 AM 0/0, 4 pp Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .2 TL 7, +1 Fast, +1 torpedo, +1 agility Torpedo Gunboat Leader: 6 command rating 46 wu/ 48 PP/ Iron AR 1/1 DR 1/2 AM 0/0, 4 pp Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .2 TL 7, +1 Sensors, +1 torpedo, +1 Communications Gunboat Tender: 106wu/ 44PP/ Iron AR 0/1 DR 1/2 AM 0/0, 4 pp Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .2 TL 7, +1 Cargo, +1 Speed, +1 Stealth Cargo Capacity: 10,500 CC The transport capacity is 2 Gunboat Class Squadrons. Destroyer: 100 wu/96 PP/ Iron, Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 3/4 DR 3/4 AM 1/1 TL 7 Light Cruiser: 126 wu/128 PP/ Iron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 4/5 DR 6/6 AM 2/2 TL 7, +2 PD, +1 Secondaries Heavy Cruiser: 10 command rating 146 wu/156 PP/ Iron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 5/4 DR 4/3 AM 3/3 TL 7, +1 sensors,+1 Fast Fire, +1 Fleet Command Ship Escort Carrier: 106 wu/40 PP/ Iron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 0/0 DR 1/1 AM 0/0, 5 pp TL 7, +1 Stealth, +1 Communications, +1 Sensors Deck Capacity of 2 Aircraft Squadrons CC 5000 HK sub using Heavy Cruiser: 152 wu/+14 PP/ Iron Industrial Upkeep: .2, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 0/4 DR 4/3 AM 3/3 TL 7, +1 stealth, +1 torpedo, +1 missile, slot free +3 Submersible Battleships: 206 wu/ 184 PP/ Iron, Industrial Upkeep: .3, Wealth Upkeep: .2, Fuel Upkeep: .2 AR 8/4 DR 5/2 AM 7/7 TL 7, +1 Armor, +2 weapons Fleet Carriers: 206 wu/104 PP/ Iron Industrial Upkeep: .2, Wealth Upkeep: .2, Fuel Upkeep: .2 AR 0/1 DR 0/3 AM 2/2, 16 pp TL 7, +1 PD, +1 Deck Capacity, +1 Rapid Launch Deck Capacity of 15 Air/Spacecraft Squadrons Cargo Capacity: 50,000 SPACE Space Freighter: 15,000 CC 64 WU/20 PP/Iron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .2 AR 0/0 DR 0/1 AM 0/0 TL 7, +1 cargo, +1 System Drive Reaction: Chem Passenger Space Freighter: 20,000 CC(people) 64 WU/20 PP/Iron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .2 AR 0/0 DR 0/1 AM 0/0 TL 7, +1 cargo(Special), +1 System Drive Reaction: Chem Aerodynamic Space Freighter: 10,000 CC 66 WU/24 PP/Iron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .4 AR 0/0 DR 0/1 AM 0/0 TL 7, +2 Chemical Reaction Drives +1 Aerodynamic Space Torpedo Gun Boat: 46 wu/ 48 PP/ Iron AR 1/1 DR 1/2 AM 0/0, 4 pp Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .2 TL 7, +1 Chem rockets, +1 torpedo, +1 agility Torpedo Gun Boat Leader: 4 command rating 46 wu/ 48 PP/ Iron AR 1/1 DR 1/2 AM 0/0, 4 pp Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .2 TL 7, +1 chem rockets, +1 torpedo, +1 Communications Space Destroyer: 106 wu/108 PP/ Iron, Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .2 AR 4/5 DR 3/4 AM 1/1 TL 7, +1 System Drive Reaction: Chem, +1 stealth, +1 weapons Aero-Spaceplane: 250 WU/ 148 PP/ - AA 0/0 GA 0/0 EW 0/0, Size 1, 35 PP per Squadron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 Cargo Capacity: 1600 CC TL 7, +2 CArgo Dual-Stage Rocket: 15 WU/ 20 PP/ - AA 0/0 GA 0/0 EW 0/0, Size 1 (4 PP per Squadron) Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 TL 7, +2 cargo, -2 Expendable Cap Cargo Capacity: 10,000 Interplanetary Probe: 104 WU/ 88 PP, - AA 0/0 GA 0/0 EW 0/0, Size 1 Industrial Upkeep: .1, Wealth Upkeep: .3, Fuel Upkeep: .1 TL 7, +1 Temperature P-Dat Sensorsm,+1 Atmospheric P-Dat Sensors Interplanetary Probe: 104 WU/ 88 PP, - AA 0/0 GA 0/0 EW 0/0, Size 1 Industrial Upkeep: .1, Wealth Upkeep: .3, Fuel Upkeep: .1 TL 7, +1 Tectonic P-Dat Sensors,+1 Hydrographic P-Dat Sensors LAND HQ Brigade: 7 Bn controled 36wu/60pp/1BE/Bn Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 0/0, DR 0/0 TL 7 +1 Sensors, +1 TOC, +2 Communications(first point was free) Army Infantry: (Skilled) 25wu/63pp/1BE/Bn Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 2/2, DR 2/2 Engineers Infantry: (Skilled) 27wu/70pp/1BE/Bn Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 2/2, DR 2/2 TL 7 +1 Engineering Marine Infantry: (elite) 54wu/105pp/1BE/Bn Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 4/4, DR 3/3 TL 7 +1 Initiative, +1 weapons Mechanized Infantry Bn 102wu/119pp/1BE/Bn Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 3/4, DR 3/4 TL7 +1 Anti-Tank Weapons (TOW ATGM) Reconnaissance Forces: M-3 Scout Brads wquiv. 52wu/42pp/1BE/Bn Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 1/1, DR 1/1 TL 7 +1 Stealth, free +1 Sensors Main Battle Tanks: 104wu/126pp/2BE/Bn Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 4/9, DR 2/2 TL 7 +1 Weapon, +1 Fast Tracking Weapons SF Rangers: 56wu/112pp/1BE/Bn Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 3/5, DR 2/4 TL 7 +1 Initiative, +1 weapons, +1 Infiltration Self-Propelled Artillery: 50wu/77pp/1BE/Bn Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 4/1, DR 4/1 Logistics Vehicles: 17wu/28pp/1BE/Bn Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 0/1, DR 0/1 TL 7 +1 cargo Cargo Capacity:5250 for TL 7(normally 3500) BASES Fleet Base: 50 wu, 12T, AR 0/0 DR 3/6 AM 5/5 and 4 pp per 1[/b] While most powers have at least minimal ability to repair and re-supply warships, seafaring powers often feel the need to construct more comprehensive and specialized support facilities for their mighty fleets. Pearl Harbor and Scapa Flow are two famous examples of such. Thanks to the extensive and specialized equipment and well-trained crews at these installations they can greatly speed up repair efforts. A Fleet Base provides 10 months worth of repair yearly for no cost, and space for docking 100 Size Points of ships, though it does not have the same facilities as a harbor, and have standard unit upkeep 1 ind, 1 wealth, 1 fuel. Bastions: 100 wu, 8T, AR 3/3 DR 3/6 AM 3/3 and 3 pp per 2 Bastions are weapons and defensive modules for space stations and colonies, with excellent sensors coupled with armament capable of being a serious threat to Capital Ships. They can carry up to 25DP of starfighters and have the Cargo Capacity half that of an equal tech Superfreighter. Star Base: 100 wu, 24T, AR 0/0 DR 3/6 AM 5/5 and 4 pp per 1[/b] While most powers have at least minimal ability to repair and re-supply warships, spacefaring powers often feel the need to construct more comprehensive and specialized support facilities for their mighty fleets. The Terran Utopia Planatia and Wegman-Yamashiro's Titan Yards are two famous examples of such. Thanks to the extensive and specialized equipment and well-trained crews at these installations they can greatly speed up repair efforts. A Star Base provides 10 months worth of repair yearly for no cost, and space for docking 100 Size Points of spaceships, though it does not have the same facilities as a star harbor, and have standard unit upkeep 1 ind, 1 wealth, 1 fuel. Fleet Command: 250 WU, 12T and 25 IUU per 1[/b] The largest and most impressive naval facility built, Fleet Command bases are both the command and control as well as logistical centers of entire fleets. While less cost-effective than Task Force Depots they make up for it with significant integrated defenses capable of warding off enemy air strikes as well as ocean-ranging radar systems and command facilities that would make small governments envious. In effect a Fleet Command base is a small military city dedicated to (star)ships. Non-capped Fleet Command bases provide 5 comm channels and can support One Fleet headquarters along with 250 base size points of (star)ships each. Air Strips: 10 Wu, 3T and 2 IUU per 1[/b] Often little more than a single runway and associated maintenance shops, Air Strips are typically used for forward air bases or during peacetime, SAR staging fields. Air Strips are cheap and lack much of the amenities of their larger brethren but are none-the-less useful. They may be camouflaged or feature armored hangars or even be 'self-deploying' as popularized by the US Navy Sea-Bees during WWII. By default, non-capped Air Strips provide 1 comm channel point and can support One Group headquarters along with 6 DPs of aircraft each. Air Base: 250 Wu, 12T and 25 IUU per 1[/b] The largest and most impressive air facilities built, Air Bases are both the command and control as well as logistical centers of entire air divisions. While less cost-effective than Air Fields they make up for it with significant integrated defenses capable of warding off enemy air strikes as well as continent-ranging radar systems and command facilities that would make naval flagships envious. In effect an Air Base is a small military city dedicated to aircraft. Air Bases provide 5 comm channels and can support One Air Division headquarters along with 250 DPs of of aircraft each. Garrison Post: 50 Wu, 6T and 10 IUU per 1[/b] A small to medium sized army base, Garrison Posts come with a full array of support infrastructure as well as a modicum of inherent defenses, mostly of the passive sort. Garrison Posts have powerful search radars and limited theater command systems. Many Garrison Posts feature Anti-Orbital Artillery to allow the defenses to reach into orbit. Some paranoid types even construct their Garrison Posts inside mountains to provide protection and stealth. Non-capped Garrison Posts provide 2 comm channels and can support One Divisional headquarters along with 50 base size points of troops each. Army Command: 250 Wu, 12T and 25 IUU per 1 The largest and most impressive army facilities built, Army Command bases are both the command and control as well as logistical centers of entire Corps. While less cost-effective than Garrison Posts they make up for it with significant integrated defenses capable of warding off enemy air strikes as well as continent-ranging radar systems and command facilities that would make small governments envious. In effect an Army Command base is a small military city dedicated to ground troops. Army Command bases provide 5 comm channels and can support One Corps headquarters along with 250 base size points of troops each. Terrain Points: 10 TP (1TP per 5pt of housed pop. and 2 TP from spending a NP) +15 free space TP from Space Dwelling used 10 + 15 (space) Namen Continent Open Terrain- plains 4 TP Super Industrial Development: 150 Industry + (Bonus x 2) Resource Extraction: 75 Mines + Bonus Living Space: 150 Population Units + (Bonus x 2) Defensive Value: 3 Open Terrain - light forest and farming 4 TP Super Industrial Development: 150 Industry + (Bonus x 2) Resource Extraction: 75 Mines + Bonus Living Space: 150 Population Units + (Bonus x 2) Defensive Value: 3 Hills and rivers abutting the Sarhus mountain range to the east Industrial Development: 90 Industry + (Bonus x 2) Resource Extraction: 150 Mines + Bonus Living Space: 90 Population Units + (Bonus x 2) Defensive Value: 6 Mountains - Sarhus Mountain Range Industrial Development: 60 Industry + Bonus Resource Extraction: 225 Mines + Bonus Living Space: 50 Population Units + Bonus Defensive Value: 9 Orbital space (15 free TP from Space Dwelling) Cost: 0 Terrain Points Industrial Development: 0 + Bonus Living Space: 0 + Bonus/2 (drop all fractions) Defensive Value: 0 Cost: 2 Terrain Point Small Moon Industrial Development: 45 Industry + (Bonus x 2) Living Space: 3 Population Unit + Bonus Defensive Value: 3 Cost: 0 Terrain Points Industrial Development: 0 + Bonus Living Space: 0 + Bonus/2 (drop all fractions) Defensive Value: 0 Cost: 0 Terrain Points Industrial Development: 0 + Bonus Living Space: 0 + Bonus/2 (drop all fractions) Defensive Value: 0 Cost: 3 Terrain Points Large Moon Industrial Development: 60 Industry + (Bonus x2) Living Space: 9 Population Unit + Bonus Defensive Value: 6 Sister World Cost: 10 Terrain Points Industrial Development: N/A Living Space: N/A Defensive Value: N/A 2 bought as reserves for 132 pp Light Aviation Transport(copter): 36 copters 162 WU/ 132 PP/ - AA 0/1 GA 2/2 EW 0/0, Size 3, 4 PP per Squadron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 TL 7, +1 cargo, +1 Ordinance Cargo Capacity: 315 15 bought for 240PP Freighter: 15,000 CC 62 WU/16 PP/Iron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 0/0 DR 0/1 AM 0/0 TL 7, +1 cargo 10 bought for 160pp Fishing Freighter: 20,000 CC 62 WU/16 PP/Iron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 0/0 DR 0/1 AM 0/0 TL 7, +1 cargo(food) 1 reserve for 20pp Escort Carrier: 106 wu/40 PP/ Iron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 0/0 DR 1/1 AM 0/0, 5 pp TL 7, +1 Stealth, +1 Communications, +1 Sensors Deck Capacity of 2 Aircraft Squadrons CC 5000 1 50% build Destroyer: 100 wu/96 PP/ Iron, Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 3/4 DR 3/4 AM 1/1 TL 7 1 reserve for 42pp Naval Fighter: 79 WU/ 84 PP/ - AA 3/6 GA 2/4 EW 0/0, Size 1, 4 PP per Squadron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 TL 7, +1 multi-role, +1 weapon 1 reserve for 18 pp Naval Sensor AWACS(Naval fighter): 41 WU/ 36 PP/ - AA 2/5 GA 0/2 EW 0/0 Size .5 6 PP Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .2 TL 7, +2 sensors, +1 communications 2 reserve for 10 pp HQ Air Group: 20 WU, 1 be, and 10 PP A Group Headquarters may only have attached 4 Squadrons of the same type. Has a slot free +1 Communications. 1 stan, 1 reserve for 90pp HQ Brigade: 7 Bn controled 36wu/60pp/1BE/Bn Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 0/0, DR 0/0 TL 7 +1 Sensors, +1 TOC, +2 Communications(first point was free) 2 stan , 2 reserve for 189 pp Army Infantry: (Skilled) 25wu/63pp/1BE/Bn Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 2/2, DR 2/2 2 reserve for 28pp Logistics Vehicles: 17wu/28pp/1BE/Bn Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 AR 0/1, DR 0/1 TL 7 +1 cargo Cargo Capacity:5250 for TL 7(normally 3500) 1 50% build for 74pp Aero-Spaceplane: 250 WU/ 148 PP/ - AA 0/0 GA 0/0 EW 0/0, Size 1, 35 PP per Squadron Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 Cargo Capacity: 1600 CC TL 7, +2 CArgo 5 50% built for 50pp Dual-Stage Rocket: 15 WU/ 20 PP/ - AA 0/0 GA 0/0 EW 0/0, Size 1 (4 PP per Squadron) Industrial Upkeep: .1, Wealth Upkeep: .1, Fuel Upkeep: .1 TL 7, +2 cargo, -2 Expendable Cap Cargo Capacity: 10,000 |
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