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Sergeant Major of the USMC |
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Joined: 23 May 2005 16:49 Posts: 5244 Location: Wandering the Wastes
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Tssha wrote: 1.) Do you review each sheet before doing your orders? Or are there sheets you do not use? Give reasons why you do not use them please. I would describe my R&D page as the most used, and the Hardware Purchasing Office as another frequent visit, especially when crafting orders. Without it, I wouldn't know how many parts I have for launches. Astronaut Complex is currently useless for anything except pining over my soon-to-be-trained Astronauts.
Administration Annex seems the most useless to me, as it doesn't really update me on anything I consider vital to my future plans. Milestones...I might check there to ensure it's done, but I shouldn't have to. If a milestone mission has been completed successfully, I'll remember it. Also useful for figuring out how much prestige I have, but I only check that once or twice a year. When building something...it's only kinda useful. I just don't use it as much as the others.
The Budget Office runs a close second. Anything I need to know there I can find on other pages. I rarely visit it.2.) What do you like best about the game? Give reasons please. The narrative of taking my humble space agency to the stars, the idea that I'm responsible for historic achievements and that I'm walking in the footsteps of those who explored space and walked on the moon. The romance of the game. I am a big fan of From the Earth to the Moon and own the DVDs, and that's mostly because it's the best filmic depiction of the Apollo program and preceding missions of Mercury and Gemini (oooh, just realized, Gemini was a two man capsule...the twins...clever).
Also, learning more about the nation I'm playing and this period of history.3.) What do you dislike the most? Give reasons please. Not knowing if I have enough parts for a launch and having to constantly ensure it isn't an auto-scrub due to a mistake. I would ideally wish for a Future Mission Requirements column for the Hardware Purchasing Office. This is, however, a subset of the problem of annoying page flipping, in that I constantly have to flip back and forth between the Hardware Purchasing Office, the Orders page and the Future Missions Office.4.) What would you add or subtract from the game if you could? The 50% R&D loss on Critical failure. I recognize the why, but when a part has flown many times before and NOT failed, it tends to stretch my suspension of disbelief. Yes, I can understand why you'd object to that, but please take it for what it's worth and don't try to argue it. Either accept it or don't, and if you don't, don't respond. I'd rather not hear you say something I already know (personal pet peeve, I hate being lectured on stuff I already know...read on before responding, you'll see). Don't remove it entirely, but I feel it needs a substantial nerf. Maybe reduce the Research safety less if the hardware's flown and been successful before, or is a long-established and reliable technology that has flown on countless missions. Still, I feel this is a tragedy that will hit a player two or three times a game. Maybe roll a separate disaster table on a critical 100 to see how bad it really is?
Either that or add the option to revise future missions involving that piece of hardware or scrub the mission entirely if the equipment is mission critical, without a loss of prestige, especially if you've already lost prestige from a mission. If a manned mission dies in flames (say, due to capsule failure...in flames... *sombre* ), I should be able to scrub future manned missions using the same capsule without a ripple effect of prestige hits from the cancellations, or prestige loss from partially successful missions. -10 prestige is bad enough, anything more is adding insult to injury. Still, I'd be pretty much either forced to, or have to postpone the missions and hope my researchers can pick up the slack in a month or two, which is unlikely and historically implausible (and likely the opposite effect of what you intended).
I'd say the second paragraph is the better of the two options, as I feel it might achieve what you're going for. Something that could derail an entire part of your program, but not cripple you beyond that. Still, given how many rolls we have to succeed on for missions, you're gonna hit 100 more often than you think. Sooner or later, every one of us will have one of these critical failures.
I feel the roll chart would be a nice addition though, and you can decide whether a rocket's a dud or an explosion that takes out the entire pad and sets back that rocket program months, or something in between. Again though, it'd be good to allow lossless cancellations on program R&D setback for mission critical equipment like rockets or capsules.Tssha, Thank you for the exquisite report. It helps me greatly. Now, this is not a lecture. I will only give you two examples of missions that ended in catastrophic failure, even though the Hardware had been used many, many times before. Challenger, Morton Thiokol had to totally redesign the SRBs. Columbia, they completely re-designed how the heat shielding worked and the strength of the skin of the wings. If you can refute those examples of a Catastrophic Failure, even after the HW had been used for a long time, then I will change it. But please understand, as much as I want the players to have fun, I also need them to understand nothing man makes is infallible, nothing. This is a pet peeve of mine. Too many games and their makers out there once a certain level has been passed, say in their designs nothing bad will ever happen. They remove the x-factor as being 'unfun', and say nothing can go wrong. So, in my games, yes you can get boned, even in the later stages. Cheers, Thor
_________________ Benno the Mad Wrote:
man, you gotta realise that thor and bos fell out of the patriot tree (like the ugly tree, but instills patriotism instead of ugly) and hit every branch on the way down.
"Gone now, dispersed by the brutal destruction of this one day, was the belief that the Darkman and his army of the dead were so superior as to be invincible. By attempting to destroy the morale of the Marines, the Darkman had restored it to full vigor. Dia De La Muerto had failed in its objectives."
The Gunny: Stand of the 300
Si vis pacem, para bellum
If you want peace, prepare for war
Gunny's color #FF2400
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