If you want I can start working on a template to be used for the Tech Tree
It would show the update chains through the eras.
I'm thinking that every technology would have a benefit.
> new resource
> city building
> new worker action
> Small Wonder (specific to the the type of Civ)
> Large Wonder
> new Units
> Unit abilities - movement, sight, stealth, invisiblilty, see invisible, etc
> Diplomacy and Espionage options
> Government options
> Civ Trait multipliers
... have I forgotten any?
Every Civ would have an automatic pre-Tech which assists in defining their individual tech path options.
I am not sure if all Humans need to be defined with an encompassing pre-Tech since they are the default in the game. The more outre' of civis are already addressed with their own individualising pre-Tech.
I really like Thor's idea that much knowledge has to be rediscovered ... perhaps the Vault would have many of these but due to conditions changing will have to adapt their knowlege to fit the new world.
Also I like Thor's idea of having distinctive research paths with clear outcomes.
ie. There would be a set path to achieve the following for all (most) Civs ...
Standard Armor Path
Standard Weapon Path
Wheeled Vehicle Path
City Growth and Improvement Path
Flight Path
Naval Path
+Food Path
+Shield Path
+Cash Path
+Research Path
Relearning and Adaption of old tech path
Slavery and Sacrifice
Other Benefits could happen as an unexpected biproduct.
Worker Actions, Water tile Harvesting, Trade and Diplomacy options.
Then there would also be paths specific to the various Civs
Mobs with their Jet and other narcotics.
Maybe Civs would reach certain points in the Tech Tree by differing routes or jump certain points.
I'm also wondering if arrows are needed.
Question ... is it possible for a civ to be tweeked so that it gains different values for terrain?
... I ask this because maybe Muties may have adapted to get more food from tiles and have no need to farm?
... Also would a Critter civ irrigate, would they chop down trees?
There is also room for more Resouces in the game ... I really like having some run out which gives the need to search for other sources.
Regarding Resources ... it may be cool if certain civs have a specific resouce which is unknown or unusable to all others, a resouce which only they can see and utilise.
Just Thoughts ...
